modifier = The modifier on combat. add_latest_equipment(ale) [], Gives player amount of latest equipment variants. Allows to remove specified decision without running remove_effect. value = The value to add. set_default = Whether the BoP is considered default. long_name = The new full name for the party.name = The new short name for the party. Can be used as a scope to remove multiple at once. Loads the specified order of battle for the current scope, applying the effects within. By default, the game stores advisor portraits in /Hearts of Iron IV/gfx/interface/ideas/, while country/unit leader portraits are stored in /Hearts of Iron IV/gfx/leaders//. Changes the tooltip of the conditions required for gaining experience for the trait to the following localisation key. Point Specification Draws a leader line segment to the point specified and continues to prompt you for points and options. Executes contained effects on a random country that meets the limit. type = The wargoal to declare with.generator = { }The states to supply the wargoal (i.e. To put what each skill level grants to the leader in more detail: Navy leaders: +5% hit chance, +2% fleet coordination. Retires and removes the country leader as head of their party for the current scope. Characters are a system added in 1.11 with the No Step Back DLC, allowing to use the same character for multiple roles, including different advisor types, country leaders and unit leaders. HOI4 Cheats. The "parties" parameter no longer works as of version 1.7. Welcome to "Choose Your Leader!", The mod that allows you to. Used in the province scope.limit_to_naval_base = Affect naval base provinces. In this article, there are 3 types of brackets used within commands: Note To make it work with new, generic created Admirals: navy = Will damage the navy units. force_allow_recruiting = Whether to allow or disallow recruiting. - The situation is the Christian path is democratic. on_cancel = The event to fire for the side on a draw. Optional.org_damage_multiplier = The bonus to grant. name = The name used by the railway gun. Sets that the war between ROOT and TAG is a civil war, resulting in the victory being the annexation of the other side and setting world tension limits on intervention. logistics_skill = The logistics skill of the leader. Forces the current scope to join the war of the specified ally against the specified enemy. Optional.set_from_from = Sets the scope of FROM.FROM in scripted localization. Executes contained effects on every navy leader that meets the limit and is recruited by the country this is contained in. If the character has a country leader role, they will be automatically promoted to be the leader of the party of the ideology group that contains the leader's ideology type. An example trait file is defined as following: Within country leader traits, these are the arguments that are used: Additionally, special modifiers type that can be used in ideas: targeted_modifier = { } and equipment_bonus = { } - can be used within traits alongside regular modifiers, in the exact same manner as within ideas. For more help using the console and cheat commands, see our basics guide. Adds experience to the current unit leader, promoting to the next skill level if applicable. promote_leader = Will promote the leader to be the leader of the assigned party. Optional. The icons are defined as sprites within any /Hearts of Iron IV/interface/*.gfx file (By default subuniticons.gfx) with the pattern of GFX_div_templ__large and GFX_div_templ__small. value = <0-1>How much collaboration will be set. new_prioritised = Whether new equipment is prioritised or not. Each character definition is contained within the characters = { } block, which encompasses the entirety of the file to mark them as characters. As you can see, we have created a meta_effect that takes two arguments. You are using an out of date browser. level = / The levels to remove. Grants the specified technology to the current scope. Columns go left-to-right starting with 0. Adds a core for the current scope to the specified state. This page was last edited on 17 February 2023, at 17:21. The Germans having the ability to assassinate Hitler later, and the Soviets allowing Trotsky to come into power. set_value = The new value of the BoP. ideology = Ideology type of the character. If you have a related Youtube channel, enter the URL. Recruitment cannot take place outside of country history. Disables resistance for the scoped state when the occupier is the specified country. Please note that many of these commands come in and out with each DLC making some of them not work. About the flag, it have 3 different flag for each focuses. Respectively, these use corps_commander = { }, field_marshal = { }, and navy_leader = { } blocks for definition, which are similar in structure. Optional, defaults to being the same as size. Could you add an old mustache man portrait from TWR? Optional. Can have additional applications where the assumed default scope differs from the ROOT, such as in state events or some on_actions. Can be used as a scope.Province scopeall_provinces = Affect all provinces. If the limit there is false, then it moves on to the next one, until hitting an end or an else = { }. Go a few lines below to max_traits=0.000 and add the following code block behind it, 5. Optional.combat_defense = The bonus to grant. on Paradox technology, Legal Adds the specified resource in the specified amount to the current state. This page includes help on how to use the command, argument explanation and examples. surname = The surname of the ace.callsign = The callsign of the ace.type = The ace type.is_female = The gender of the ace. Sets the current country as the faction spymaster. 1st: add_party_popularity 100 fascism. Executes contained effects on a random state that meets the limit and is owned and controlled by the country this is contained in. Allows to transfer a precise part of the army and the equipement of a country to any country. If set to 0, will be unset. A weight of 0 will result in it never appearing for randomly-generated unit leaders. legacy_id = The legacy ID used for the unit leader. The ledger must be specified for each theorist individually as, for example. Sets the strength of the garrison in the specified state. attack_skill = The attack skill of the leader. Executes contained effects on every country that meets the limit. Optional.days = The duration of the buff. Defaults to true. Would love to know the answer to this question. Reduces the overall equipment stockpile by the specified fraction. Optional.war_support_reduction_on_damage = The bonus to grant. str_damage = The percentage of damage done to units to strength in particular. id = 100 is a leftover from the pre-NSB country leader system, making the leader have the specified ID for the has_country_leader trigger. It is also possible for a character to have a different definition depending on set preconditions checked at the game's start. By default, these character slots exist in base game: idea_token = my_character is the ID used for the character when treated as an idea within this particular slot. OR The flag in this effect is used in the meaning of 'boolean flag', used to store information. These don't serve as effects, but rather as scopes that change for whom the effects are being executed. Where triggers do not need to be repeatedly checked random can be a performance light alternative to mean_time_to_happen for scheduling events. Releases the specified non-existent country as a free nation within the current country's controlled states. Forcefully refreshes the specified mapmode for the player, rather than waiting for a daily update. Kills the country leader for the current scope. Optional. Switches two ideas with a tooltip displaying any modifier differences between them. Privacy Policy. Stored as a spriteType within /Hearts of Iron IV/interface/*.gfx. Optional.Equipment scopetype = The name of the equipment to produce.creator = The country which is producing the equipment. Does not support. traits = { my_trait_1 my_trait_2 } is the list of unit leader traits assigned to the unit leader, defined in /Hearts of Iron IV/common/unit_leader/*.txt. Removes the specified targeted decision for the current scope. days = / The number of days to add to the idea. The effects here must be used within a character scope. Shared buildings slots being the ones used for multiple building types, such as military or civilian factories. Enables resistance for the scoped state when the occupier is the specified country. Valve Corporation. NOTE: Some of these scopes may have no countries/states that match the criteria. Several other commands previously mentioned, such as event, are useful in modding too. However, this effect does not let you use a variable as equipment type. Can teleport units where ever you tell them to go, Allows to use all diplomatic actions for no matter the rules. Use event_target: to access the scope. Army scope: small = The sprite used as an advisor. skill = The skill of the leader.traits = { }The traits the leader spawns with. Modding: How to change leader via focus tree/events, I want to make my current leader disappear and have another leader come about, if anyone can tell both how to do that with focus trees and events then I'd be grateful (even more if you say which one would be more easier or effective), Have a program to edit the focus tree files (I use the trial version of Sublime Text). Moves the camera position over the specified province. Adds the specified amount of navy experience to the current scope. Optional. I just wanted to ask if anyone knows if there is some way to change the faction leader. Bypasses the specified focus for the current scope (marks as complete without firing. Starts a civil war for the current scope with the specified parameters. ideology = Ideology type of the character. Optional.version_name = The name of the variant to produce. Sets the specified character to also act as a field marshal. target = The country to steal from. These arguments are related to the menu for selecting traits. Decides which advisor slot gets used by the. Does not support Naval equipment. Characters not assigned a valid portrait will show up as having no portrait or a default silhouette during the country selection process, only receiving a generic portrait after the game's start. Is cleared once execution ends (i.e. All rights reserved. Executes contained effects on every country that meets the limit and is not the same country as the one this is contained in. Removes wargoals from the current scope to the specified country. When you reduce a family tree to a family bush, you can't hide as much underneath. damage = The percentage of damage done to units. Adds the specified amount of experience to the divisional commander. 2. GFX = The graphical reference of the picture of the leader, taken from a file in /Hearts of Iron IV/interface/*.gfx. states = { }The states included in the breakway country. The console command itself does not include d_, so d_test_command would be run in console as test_command I've seen the mechanic in mods such as millennium dawn but I just don't know the command. /Hearts of Iron IV/common/characters/*.txt, /Hearts of Iron IV/history/countries/TAG*.txt, /Hearts of Iron IV/localisation/english/*_l_english.yml, /Hearts of Iron IV/dlc/dlc001_german_historical_portraits/interface/ghp_ideas_characters.gfx, /Hearts of Iron IV/tools/art/portrait_leader_background.png, /Hearts of Iron IV/common/ideologies/*.txt, /Hearts of Iron IV/common/unit_leader/*.txt, /Hearts of Iron IV/common/country_leader/*.txt, /Hearts of Iron IV/common/abilities/*.txt, PDXCON If you wish to change the nationality of a specific character, and the country getting the effect doesn't have the character recruited already, use the. all_provinces = yes Without transfering troops, the annexed country's divisions' equipment is lost. name = Name of the ship. Syntax gain_xp [amount] Examples gain_xp 1000 Executing the above command would add 1000 experience to the Leader/General you have selected. Adds the specified amount of army experience to the current scope. So the final result is [EQ_TYPE] is being replaced by "artillery_equipment" and [EQ_LEVEL] is being replaced by "2" and in the end our effect will be built as: which will give you 10 artillery_equipment_2. If not set, it will be the scoped country. Cannot be randomly selected. Preferable to use every_army_leader unless necessary to use global_every_army_leader. parent_version = Ordering for multiple variants of the same equipment. A value of 0 removes the technology, but if it is a researchable technology, the duration it takes to research isn't reset, meaning it can be researched in 1 day.