Interestingly, Leotheras can be tanked by a Warlock using high Fire Resist. For example, the Hydross tanks would call out when Hydross was about to be changed from frost to poison or vice versa. ;) What bosses do you think will be hardest for average ... For example, the Hydross tanks would call out when Hydross was about to be changed from frost to poison or vice versa. Was able to hit frost resist cap, crit cap, and ~377 spellpower (unbuffed, so add 80 from flask, 42 from oil, 23 from food, and 101 from totem) When the adds spawn, dps will have to focus them down which gives the hydross tanks some time to build a threat lead. Hydross the Unstable, the Duke of Currents, is a mixed water and nature elemental. Phase 3 Bis Lists and Boss Guides are now live! Enhancement Shaman vs Hydross the Unstable â Wolf-Hund.Org Hydross is a Water Elemental that will shift between a Purified Frost form and a Tainted Poison form, requiring two Tanks to specialize with Frost Resistance gear and Nature Resistance gear. Hydross the Unstable The fight needs a frost resistance equipped tank and his counterpart, a nature resistance equipped one for the transitions that are part of the encounter. The Frozen Eye - Oggetto - [TBC Classic] Hydross the Unstable. Without a doubt, the main challenges of this fight are controlling aggro during transitions and getting the Spawns of Hydross down fast enough. Abilities/Key Notes Whenever Hydross switches form, he will summon four Elementals matching⦠A guildie that showed me this video, however, swears up and down it's for real. Hydross the Unstable, Healer Guide Posted 4 months, 1 week ago by Preston . He does either pure frost or nature damage, depending on the phase. This boss requires players to have all sorts of different consumables. We killed Hydross 2 weeks ago on PTR. This is a Group C. Hydross is where things get serious. This applies to everyone in the raid. His adds likewise also do pure frost or nature damage. But druids can take on off-tank duties. This encounter can be difficult to execute properly, but once all the mechanics are handled, it can be a fairly straight forward fight. Water form Melee: 5.5k frost damage base, cannot be blocked, cannot crush. There is one Group B on each of the 6 platforms surrounding the platforms where you will fight Lurker. The biggest kill before lv70 . Not so insignificant, after all. August 2, 2021. The fight needs a frost resistance equipped tank and his counterpart, a nature resistance equipped one for the transitions that are part of the encounter. He wonders the hall and trash must first be cleared before engaging. Hydross the Unstable is the first boss of Serpentshrine Cavern. The first group on the way to Tidewalker is tied to both Tidewalker and Leotheras. There is even a constant stream of adds until he is aggroed, so just pulling him takes some work to get right. If this is legit, us 'locks better get in on that action before it's patched up. Recommended Druid Off-Tank Set for Hydross the Unstable. Hydross has 2 forms that he switches to, depending on where you fight him. For example, the Hydross tanks would call out when Hydross was about to be changed from frost to poison or vice versa. Mark of Hydross Stacks either nature (poison phase) or frost (water/frost phase) vulnerability every 15 seconds: 10%, 25%, 50%, 100%, 250% extra damage. There will be a separate tank for Hydross the Unstable for each phase, and they should be in pure frost or nature resist gear, depending on ⦠This page covers a healer-focused strategy for Hydross the Unstable in Serpentshrine Cavern in The Burning Crusade. When the boss is moved across the middle he changes to an according phase. Hydross is a Water Elemental that will shift between a Purified Frost form and a Tainted Poison form, requiring two Tanks to specialize with Frost Resistance gear and Nature Resistance gear. Hydross the Unstable Fájl:Hydross the Unstable.jpg. Counterattack boss kill . Stellar job tanking SSC tonight mate! The Rift- Barz . Group A > Underbog Colossus > Group A > Underbog Colossus > Group A > Hydross. The first boss that you reach in Serpentshrine Cavern is Hydross the Unstable. There is one Group B on each of the 6 platforms surrounding the platforms where you will fight Lurker. The Wildguard set is useful for fights which are based on nature damage, such as Hydross the Unstable in Serpentshrine Cavern. Blame the Blizzard developers of 2007. Comment by Arador Hydross the Unstable: "The melee killer" The fight is split up in two phases. August 2, 2021. Hydross the Unstable. W. arrior. Blame the Blizzard developers of 2007. Hydross bear nature resist. "Okej, So I found a way to solo HYdross The Unstable in SSC and I haven't seen or heard of anyone who has done this before so I thought I was going to share this with you so I made a short video about it :). While leveling, resistance gear is usually not needed. Summon elementals: Whenever Hydross switches form he summons 4 elementals matching his new form High Astromancer Solarian (3rd version) - Can now be made much easier with arcane resist Hydross the Unstable - Lack of care with the threat wipe or mistake with adds can go bad real fast. Hydross the Unstable is an Elemental that can shift between Water and Poison Form, the speed in which is determined by the raid group. Stacks either nature (poison phase) or frost (water/frost phase) vulnerability every 15 seconds: 10%, 25%, 50%, 100%, 250% extra damage. He does either pure frost or nature damage, depending on the phase. Hydross the Unstable You can all but nuke the crap out of Hydross the Unstable through the majority of the fight by using fade at the right times. My guild found it incredibly helpful to have the tanks call out key parts of the fight. Serpentshrine Cavern Hydross the Unstable The Lurker Below Leotheras the Blind Fathom-Lord Karathress Morogrim Tidewalker Lady Vashj. Full strategy on him at Hydross the Unstable Strategy Guide As his name suggests, his unstability makes it unable for him to stay focussed on one element. Hydross is an Elemental that has two major phases consisting of a Frost phase and a Nature phase; the boss will shift back and forth between the two depending on his positioning. Hydross hits for ~8,000 unresisted, so this should make the average damage about 2000. Hydross the Unstable is the first boss of Serpentshrine Cavern in Coilfang Reservoir. Hydross the Unstable has about 4 million HP. To start out, your tanks will probably want to build rage on the adds that are constantly coming. My guild found it incredibly helpful to have the tanks call out key parts of the fight. Hydross also spawns 4 adds when he switches between each type; their damage matches the Form he changes to. Hydross hits for ~8,000 unresisted, so this should make the average damage about 2400. Comentario de Thottbot August 2, 2021. you really need all the FR you can get for the hydross the unstable fight, (First boss in SSC) he has 2 phases that require 1 full NR tank and one Full FR tank, so this ring is actually quite usefull if your guild is at that point. You cannot out-range or avoid it by standing behind a wall (line of sight). The Wildguard set is useful for fights which are based on nature damage, such as Hydross the Unstable in Serpentshrine Cavern. Nature and frost resist fight. For example, the Hydross tanks would call out when Hydross was about to be changed from frost to poison or vice versa. Traditionally, Hydross the Unstable will be many groups' first boss encounter after entering Serpentshrine Cavern. If an in-game hotfix is released, then the rank will be removed. Hydross is where things get serious. Hydross the Unstable. Optional items are listed for every slot. This line is roughly where the 2 flags are located. Without a doubt, the main challenges of this fight are controlling aggro during transitions and getting the Spawns of Hydross down fast enough. For example, the Hydross tanks would call out when Hydross was about to be changed from frost to poison or vice versa. T he Curator is a fairly simple and straight forward boss fight. Our goal is to do the most complete research so you don't have to. The fight needs a frost resistance equipped tank and his counterpart, a nature resistance equipped one for the transitions that are part of the encounter. Class ⦠The fight needs a frost resistance equipped tank and his counterpart, a nature resistance equipped one for the transitions that are part of the encounter. My guild found it incredibly helpful to have the tanks call out key parts of the fight. He is a very complex boss, switching back and forth between two phases and spawning adds as he goes. The Lurker Below. The main platform area is Water, while the lower area past the 2 flags is Poison. https://www.wowhead.com/npc=21216/hydross-the-unstable For example, the Hydross tanks would call out when Hydross was about to be changed from frost to poison or vice versa. kill the boss . Shadow resist fight. His adds likewise also do pure frost or nature damage. Serpentshrine Cavern is located inside Coilfang Reservoir and includes 6 bosses; Hydross the Unstable, Leotheras the Blind, Fathom-Lord Karathress, Morogrim Tidewalker, The Lurker Below and last but not least Lady Vashj. Fathom-Lord Karathress is the fourth boss you will encounter in the Serpentshrine Cavern 25-player raid instance. That boss is Hydross the Unstable. Miscellaneous. The first boss in SSC, Hydross the Unstable, requires tanks in frost and nature resistance gear. Hydross the Unstable is the first boss in the Serpentshrine Cavern raid instance. Hydross the Unstable is the first boss in Serpentshrine Cavern, a 25 man raid instance in Coilfang Reservoir. Hydross the Unstable The Lurker Below Leotheras the Blind Fathom-Lord Karathress Morogrim Tidewalker Lady Vashj (lore) (lore) (lore) (lore) (lore) NPCs Seer Olum. If you have Resistance Gear, it will definitely improve your tanking. We will have to manually move the boss from phase to phase to prevent us dying to the Mark mechanic. Without a doubt, the main challenges of this fight are controlling aggro during transitions and getting the Spawns of Hydross down fast enough. Traditionally, Hydross the Unstable will be many groups' first boss encounter after entering Serpentshrine Cavern. This encounter can be difficult to execute properly, but once all the mechanics are handled, it can be a fairly straight forward fight. My guild found it incredibly helpful to have the tanks call out key parts of the fight. During the fight, the boss will be switching two phases from water form to poison form. Hydross is able to crush tanks, he should not be able to crush, he should only do elemental damage that can not be blocked or be crushing hits. After losing a couple of guys to spouts in the first 2 attempts, we found our rhythm and downed him easily. Hydross the Unstable, Healer Guide This page covers a healer-focused strategy for Hydross the Unstable in Serpentshrine Cavern in The Burning Crusade. Tada! He attacks solely with Frost-based damage in his Pure Form, and Nature-based damage in his Corrupted Form. For example, the Hydross tanks would call out when Hydross was about to be changed from frost to poison or vice versa. This page covers a healer-focused strategy for Hydross the Unstable in Serpentshrine Cavern in The Burning Crusade. There is even a constant stream of adds until he is aggroed, so just pulling him takes some work to get right. HYDROSS THE UNSTABLE Elemental Immune to poisons in poison form (duh) Just from reading the above line, you can probably figure out that Hydross was not designed as a rogue-friendly fight. During this phase his melee attacks deal high Frost damage, so you will want a tank wearing a high amount of Frost resistance gear. I pally tanked in frost resist gear. You cannot out-range or avoid it by standing behind a wall (line of sight). The first group on the way to Tidewalker is tied to both Tidewalker and Leotheras. The Wildguard set is useful for fights which are based on nature damage, such as Hydross the Unstable in Serpentshrine Cavern. The Wildguard set is useful for fights which are based on nature damage, such as Hydross the Unstable in Serpentshrine Cavern. Druids shouldnât main tank Hydross the Unstable, as there isnât enough good nature resistance gear to make them as effective as a warrior or paladin. Hydross the Unstable. Resistance gear is the major source of the Resistance stat. The Wildguard set is useful for fights which are based on nature damage, such as Hydross the Unstable in Serpentshrine Cavern. Hydross the Unstable. This applies to everyone in the raid. Group A > Underbog Colossus > Group A > Underbog Colossus > Group A > Hydross. you really need all the FR you can get for the hydross the unstable fight, (First boss in SSC) he has 2 phases that require 1 full NR tank and one Full FR tank, so this ring is actually quite usefull if your guild is at that point. North is the Frost phase and South is the Nature phase. This encounter can be difficult to execute properly, but once all the mechanics are handled, it ⦠Without a doubt, the main challenges of this fight are controlling aggro during transitions and getting the Spawns of Hydross down fast enough. The fight needs a frost resistance equipped tank and his counterpart, a nature resistance equipped one for the transitions that are part of the encounter. There are some rare instances where it might be useful, but there hardly exists any ⦠Hydross the Unstable, Healer Guide This page covers a healer-focused strategy for Hydross the Unstable in Serpentshrine Cavern in The Burning Crusade. 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